I compare it to the children's Narnia books by C.S. As for moral content, it's the typical good vs. You'll keep coming back, and the graphics (even today) are very visually stimulating. I'm also very picky about the content of the games I play… It has a few rough spots (hard to figure out) but it is a very immersive and rewarding experience. My Ratings: Īfter playing the game I can easily see why it earned the status of Best Selling Game of All Time. A word of advice - write notes, and save the game after you have made progress. The only objections I have are that the music sounds evil at times (which I thought was unnecessary), the travelling to and from each world becomes tiring, and the ending could have been a bit more rewarding. Eventually, I found it intellectually satisfying. However, if you stick with it you would find that there is a pattern to collecting information from each world. Better yet, get a hint or code book if this is your first foray into such computer games.Īt first, I found this was a very difficult game and for a while I stopped playing. I highly recommend using your notebook to keep track of anything you suspect might be a clue. Game developers seem to assume that a game-player has all the time in the world to track the integral parts of a game. It is possible to walk around Myst island and miss clues in clear site. One could roam around stepping on clues and not realize it. And it forms the pattern for many computer games. There is a sound of rising water whenever a certain combination is flipped I took no notice of it. Similarly, it hadn't occurred to me to look behind a particular painting at the foot of a staircase or that the numbers I found behind that painting were the key to operating the generator. For instance, I roamed around in a dark hallway for a good 30 minutes and then finally resorted to my guidebook it turns out there was a light switch on the wall I could've flipped on when I first entered the room. The answers are easy enough to come by if one has a heightened sense of common sense. Written notes and secret messages behind paintings, on pathways, behind secret doors. Clues are scattered all over in the form of symbols, electrical switches that go on and when flipped. But who betrayed whom and why? To find out the mystery of this family saga, one has to get through all the “ages” of the island. “Myst” is a story of family disharmony and betrayal (a subtle retelling of Cain and Abel and of a Fall). But what is one supposed to be doing? Is walking around the island all there is? And there are strange signs and markings everywhere. Sure, the architecture is awesome the river front is beautiful, the landscape is eerily relaxing. The flaw is: if one is left to figure out this game without outside assistance, one will find one's self roaming around on the beautiful forsaken Myst island for 3 hours with no inkling of what to do next. The genius of the game is the beauty of the world. It is a classic of the Computer puzzle adventure and has both the flaws and genius of the genre. The reputation of “Myst” is almost legendary.
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